Scorched Arm — Low
(10-15)% chance to Ignite
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(10-15)% chance to Ignite
(20-30)% chance to Ignite
Ignites you inflict deal Damage (10-15)% [DamageFaster|Faster]
(10-15)% increased Chaos Damage
(20-30)% increased Chaos Damage
Every second, inflict [Withered] on Enemies within 6 metres for 5 seconds
Minions deal (10-15)% increased Damage
Minions deal (20-30)% increased Damage
Minions have (8-12)% chance to deal Double Damage
Adds (2-4) to (5-7) Physical Damage to Attacks
Adds (8-12) to (15-18) Physical Damage to Attacks
(10-12)% more Maximum Physical Attack Damage
(10-12)% more Maximum Physical Attack Damage
(10-15)% chance to Shock
(20-30)% chance to Shock
(10-12)% more Maximum Lightning Damage
(10-12)% more Maximum Lightning Damage
Projectiles deal (8-12)% increased Damage with Hits and Ailments for each Enemy Pierced
Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced
Projectiles Pierce (2-3) additional Targets
You and Allies within 5 metres deal 8 to 12 additional Cold Damage
You and Allies within 5 metres deal 25 to 40 additional Cold Damage
You and Allies within 5 metres deal 50 to 75 additional Cold Damage
+(30-50) to maximum Life
+(60-80) to maximum Life
(5-7)% more Maximum Life
(5-7)% more Maximum Life
(8-12)% increased Area of Effect
(15-20)% increased Area of Effect
Area Skills have (6-8)% chance to deal Double Damage
(8-12)% chance to gain Phasing for 4 seconds on Kill
(15-20)% chance to gain Phasing for 4 seconds on Kill
(4-6)% chance to gain [Phasing] on Hit
+(14-18)% to Cold Resistance
+(22-28)% to Cold Resistance
+(2-3)% to maximum Cold Resistance
+(14-18)% to Lightning Resistance
+(22-28)% to Lightning Resistance
+(2-3)% to maximum Lightning Resistance
(10-15)% increased Effect of Cold Ailments
(20-30)% increased Effect of Cold Ailments
+5% to Maximum Effect of Chill
(10-15)% increased Global Physical Damage
(20-30)% increased Global Physical Damage
Hits have (30-50)% chance to ignore Enemy Physical Damage Reduction
(10-15)% chance to Avoid being Stunned
(20-30)% chance to Avoid being Stunned
You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
(4-6)% increased Attack Speed with Claws
(8-10)% increased Attack Speed with Claws
(10-12)% increased Attack Speed while Dual Wielding
-(15-10) Physical Damage taken from Attack Hits
-(30-20) Physical Damage taken from Attack Hits
-1 Physical Damage taken from Hits per Level
(5-4)% reduced Physical Damage taken over time
(7-6)% reduced Physical Damage taken over time
(4-6)% additional Physical Damage Reduction
(8-12)% increased Light Radius
(15-20)% increased Light Radius
Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8-12)% value
(10-15)% chance to Poison on Hit
(20-30)% chance to Poison on Hit
[Poison|Poisons] you inflict deal Damage (10-15)% [DamageFaster|Faster]
Damage Penetrates (3-4)% Lightning Resistance
Damage Penetrates (6-8)% Lightning Resistance
Hits have (10-15)% chance to treat Enemy Monster Lightning Resistance values as inverted
(4-6)% increased Attack and Cast Speed
(8-10)% increased Attack and Cast Speed
(4-3)% increased Action Speed
-(30-20) Physical Damage taken from Hits by Animals
-(50-40) Physical Damage taken from Hits by Animals
(40-60)% increased Damage against Beasts
(8-12)% increased Cooldown Recovery Rate of Travel Skills
(15-20)% increased Cooldown Recovery Rate of Travel Skills
Travel Skills have (15-20)% chance to not consume a Cooldown on use
Regenerate (4-6) Mana per second
Regenerate (8-10) Mana per second
(15-20)% of Damage taken Recouped as Mana
(8-12)% chance to Hinder Enemies on Hit with Spells
(15-20)% chance to Hinder Enemies on Hit with Spells
Immune to Hinder
+(0.2-0.3) metres to Melee Strike Range
+(0.4-0.5) metres to Melee Strike Range
(30-50)% increased Damage with Vaal Skills
Regenerate (0.8-1)% of Life per second
Regenerate (1.6-2)% of Life per second
Regenerate (3-4)% of Life per second if you have been Hit Recently
(4-6)% increased Movement Speed while Ignited
(8-10)% increased Movement Speed while Ignited
(5-6)% increased Action Speed while Ignited
(10-15)% reduced Enemy Stun Threshold
(20-30)% reduced Enemy Stun Threshold
(75-100)% increased Stun Duration against Enemies that are on Full Life
(20-30)% increased Effect of Chill
(15-20)% increased Area of Effect for Attacks
Minions have (25-40)% increased Critical Strike Chance
Recover (2-3)% of Life on Kill
Recover (4-5)% of Life on Kill
(5-7)% chance to Recover all Life when you Kill an Enemy
(3-4)% increased Movement Speed
(5-6)% increased Movement Speed
Ignore all Movement Penalties from Armour
Attacks have (10-15)% chance to cause Bleeding
Attacks have (20-30)% chance to cause Bleeding
Bleeding you inflict deals Damage (10-15)% [DamageFaster|Faster]
+(14-18)% to Fire Resistance
+(22-28)% to Fire Resistance
+(2-3)% to maximum Fire Resistance
(10-15)% increased Stun and Block Recovery
(20-30)% increased Stun and Block Recovery
Minimum roll: 75% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
Maximum roll: Gain an Endurance Charge when you Stun an Enemy with a Melee Hit
+(7-13)% to Chaos Resistance
+(17-19)% to Chaos Resistance
+(2-3)% to maximum Chaos Resistance
(10-15)% increased Armour
(20-30)% increased Armour
(80-120)% increased Armour from Equipped Helmet
(5-4)% reduced Burning Damage taken
(7-6)% reduced Burning Damage taken
(6-5)% reduced Fire Damage taken
(10-15)% chance to Knock Enemies Back on hit
(20-30)% chance to Knock Enemies Back on hit
Cannot be Knocked Back
(8-10)% increased Movement Speed while on Burning Ground
(12-15)% increased Movement Speed while on Burning Ground
(40-60)% increased Damage on Burning Ground
(8-12)% chance to gain a Power Charge on Kill
(15-20)% chance to gain a Power Charge on Kill
(8-12)% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
(8-12)% increased maximum Energy Shield
(15-20)% increased maximum Energy Shield
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
+(10-15) to Strength
+(20-30) to Strength
(4-6)% increased Strength
Gain (4-5)% of Physical Damage as Extra Damage of a random Element
Gain (8-10)% of Physical Damage as Extra Damage of a random Element
Gain (4-6)% of Physical Damage as Extra Cold Damage
Gain (4-6)% of Physical Damage as Extra Fire Damage
Gain (4-6)% of Physical Damage as Extra Lightning Damage
Reflects (200-250) Cold Damage to Melee Attackers
Reflects (400-500) Cold Damage to Melee Attackers
(300-400)% of Melee Cold Damage taken reflected to Attacker
(18-24)% chance to Avoid Bleeding
(30-40)% chance to Avoid Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
+(10-15) to Intelligence
+(20-30) to Intelligence
(4-6)% increased Intelligence
(8-10)% increased Life Regeneration rate
(15-20)% increased Life Regeneration rate
2% increased Life Recovery rate per 5% missing Unreserved Life
Adds (1-3) to (40-60) Lightning Damage to Unarmed Melee Hits
Adds (1-5) to (80-120) Lightning Damage to Unarmed Melee Hits
(20-30)% increased Area of Effect while Unarmed
Killing Blows Consume corpses to Recover (40-60) Life and (20-30) Mana
Killing Blows Consume corpses to Recover (80-120) Life and (40-60) Mana
Killing Blows Consume corpses to Recover (3-4)% of Life
Killing Blows Consume corpses to Recover (3-4)% of Mana
3% increased Spell Damage per Power Charge
4% increased Spell Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
(20-30)% increased Armour from Equipped Helmet and Gloves
(35-50)% increased Armour from Equipped Helmet and Gloves
(35-50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
(20-30)% increased Evasion Rating from Equipped Helmet and Boots
(35-50)% increased Evasion Rating from Equipped Helmet and Boots
(35-50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
+(6-8)% to Fire Damage over Time Multiplier
+(10-14)% to Fire Damage over Time Multiplier
+(20-30)% to Fire Damage over Time Multiplier while Ignited
(10-15)% increased Totem Placement speed
(20-30)% increased Totem Placement speed
Skills that Summon a Totem have (16-24)% chance to Summon two Totems instead of one
(20-30)% increased Damage with Hits against Rare monsters
(35-50)% increased Damage with Hits against Rare monsters
When you Kill a Rare Monster, (20-30)% chance to gain one of its Modifiers for 10 seconds
Gain 1 Rage on Melee Hit
Gain 2 Rage on Melee Hit
+(5-7) to Maximum Rage
(4-6)% increased Attack Speed with Swords
(8-10)% increased Attack Speed with Swords
100% reduced Enemy Chance to Block Sword Attacks
Corpses you Spawn have (4-6)% increased Maximum Life
Corpses you Spawn have (8-10)% increased Maximum Life
Enemies within 6 metres of corpses you spawned Recently have 100% reduced Life Regeneration Rate
(30-50)% chance to avoid Corrupted Blood
(60-80)% chance to avoid Corrupted Blood
Corrupted Blood cannot be inflicted on you
(18-24)% increased Damage with Skills that Cost Life
(30-40)% increased Damage with Skills that Cost Life
Skills that Cost Life have (6-8)% chance to deal Double Damage
Adds (10-15) to (25-35) Cold Damage to Unarmed Attacks
Adds (25-35) to (50-75) Cold Damage to Unarmed Attacks
(25-40)% increased Damage with Hits against Chilled Enemies
Minions have (18-24)% increased Movement Speed if you've used a Minion Skill Recently
Minions have (30-40)% increased Movement Speed if you've used a Minion Skill Recently
Minions are Aggressive if you've used a Minion Skill Recently
(18-24)% increased Stun Threshold
(30-40)% increased Stun Threshold
(10-15)% of Damage taken from Stunning Hits is Recovered as Life
(8-12)% chance to inflict Fire Exposure on Hit
(15-20)% chance to inflict Fire Exposure on Hit
Fire Exposure you inflict applies an extra -(6-4)% to Fire Resistance
(10-15)% of Physical Damage Converted to Fire Damage
(20-30)% of Physical Damage Converted to Fire Damage
Gain (10-15)% of Physical Damage as Extra Fire Damage
+(6-8)% to Physical Damage over Time Multiplier
+(10-14)% to Physical Damage over Time Multiplier
+(20-30)% to Physical Damage over Time Multiplier while Bleeding
(10-15)% increased Effect of Consecrated Ground you create
(20-30)% increased Effect of Consecrated Ground you create
Consecrated Ground you create grants (4-6)% reduced damage taken to you and Allies
(10-15)% increased Projectile Damage
(20-30)% increased Projectile Damage
Projectiles Pierce, Fork or Chain an additional time at random
(5-6)% increased bonuses gained from Equipped Gloves
(8-10)% increased bonuses gained from Equipped Gloves
(20-30)% increased bonuses gained from Equipped Gloves
(50-40)% reduced bonuses gained from Equipped Boots
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2-3)% of Mana
Every 3 seconds, Consume a Corpse within 5 metres to Recover (2-3)% of Life
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4-5)% of Mana
Every 3 seconds, Consume a Corpse within 5 metres to Recover (4-5)% of Life
(16-24)% increased Damage if you have Consumed a corpse Recently
Regenerate (1.6-2)% of Life per second if you've Consumed a corpse Recently
Regenerate (0.8-1)% of Mana per second if you've Consumed a corpse Recently
(6-8)% more Damage against Undead Monsters
(12-15)% more Damage against Undead Monsters
Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
(12-15)% more Damage against Undead Monsters
Skills Supported by Unleash have (8-12)% increased Seal gain frequency
Skills Supported by Unleash have (15-20)% increased Seal gain frequency
Skills supported by Unleash have +1 to maximum number of Seals
Damage Penetrates (3-4)% Fire Resistance
Damage Penetrates (6-8)% Fire Resistance
Hits have (10-15)% chance to treat Enemy Monster Fire Resistance values as inverted
Strike Skills which target additional Enemies can do so from (10-15)% further away
Strike Skills which target additional Enemies can do so from (20-30)% further away
Non-Vaal Strike Skills target 1 additional nearby Enemy
(5-7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
(10-12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
+1 to Level of all Movement Skill Gems
+(10-15) to Dexterity
+(20-30) to Dexterity
(4-6)% increased Dexterity
(8-12)% of Chaos Damage taken does not bypass Energy Shield
(15-20)% of Chaos Damage taken does not bypass Energy Shield
(10-15)% of Damage taken Recouped as Energy Shield
+4 to Minimum Rage
(8-10)% chance to deal Double Damage if you have Stunned an Enemy Recently
+(8-12)% chance to Suppress Spell Damage
Minions created Recently have (5-7)% increased Attack and Cast Speed
Minions created Recently have (8-12)% increased Attack and Cast Speed
Minions created Recently have [Onslaught]
Minions Regenerate (0.8-1)% of Life per second
Minions Regenerate (1.6-2)% of Life per second
Minions Recover (3-5)% of Life on Killing a Poisoned Enemy
Gain (3-4)% of Physical Damage as Extra Cold Damage
Gain (3-4)% of Physical Damage as Extra Lightning Damage
Gain (4-5)% of Physical Damage as Extra Cold Damage
Gain (4-5)% of Physical Damage as Extra Lightning Damage
(10-15)% chance to gain a [BrineCharges|Brine Charge] instead of an Endurance Charge
Skeletons deal (20-30)% increased Damage
Skeletons deal (35-50)% increased Damage
+(1-2) to maximum number of Skeletons
(5-7)% chance to Impale on Spell Hit
(8-12)% chance to Impale on Spell Hit
(20-25)% increased Effect of Impales inflicted with Spells
Minions have +(6-8)% to Damage over Time Multiplier
Minions have +(10-14)% to Damage over Time Multiplier
Damaging Ailments inflicted by Minions deal damage (15-20)% [DamageFaster|Faster]
Withered you Inflict expires (15-10)% slower
Withered you Inflict expires (20-15)% slower
(15-20)% increased Effect of Withered
Offering Skills have (10-15)% increased Duration
Offering Skills have (20-30)% increased Duration
Offerings you create also grant (15-20)% increased Damage
Minions have (10-15)% increased maximum Life
Minions have (20-30)% increased maximum Life
(3-5)% of Damage from Hits is taken from your Damagable Minions' Life before you
(40-60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
(75-100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Debilitate Enemies you Hit that are on Full Life for 4 seconds
(10-15)% increased Warcry Speed
(20-30)% increased Warcry Speed
Enemies Taunted by your Warcries have 4% reduced Action Speed
(8-12)% increased Projectile Speed
(15-20)% increased Projectile Speed
Skills deal (4-5)% increased Projectile damage per Projectile created
2% increased Damage per Minion, up to a maximum of 40%
3% increased Damage per Minion, up to a maximum of 40%
Trigger Level 1 [LesserRaiseSpiders::1|Lesser Raise Spiders] on Kill
Raised Zombies deal (20-30)% increased Damage
Raised Zombies deal (35-50)% increased Damage
+(1-2) to maximum number of Raised Zombies
(5-7)% increased Effect of your Curses
(8-12)% increased Effect of your Curses
(8-12)% increased Damage with Hits and Ailments per Curse on Enemy
(5-7)% chance to gain Elusive on Kill
(8-12)% chance to gain Elusive on Kill
(20-25)% increased Elusive Effect
(30-20)% reduced Effect of Curses on you
(50-35)% reduced Effect of Curses on you
(8-12)% increased Damage per Curse on you
+(8-12)% chance to Block Projectile Attack Damage
+(15-20)% chance to Block Projectile Attack Damage
Chance to Block Projectile Attack Damage is Lucky
(30-20)% reduced Effect of Chill on you
(50-35)% reduced Effect of Chill on you
Unaffected by Chilled Ground
Enemies near your Banner take (4-5)% increased Cold Damage
Enemies near your Banner take (6-8)% increased Cold Damage
Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
(10-15)% of Physical Damage Converted to Cold Damage
(20-30)% of Physical Damage Converted to Cold Damage
Gain (10-15)% of Physical Damage as Extra Cold Damage
Raised Zombies have (18-24)% increased maximum Life
Raised Zombies have (30-40)% increased maximum Life
Regenerate (0.5-0.8)% of Life per second for each Raised Zombie
Items and Gems have (6-4)% reduced Attribute Requirements
Items and Gems have (10-7)% reduced Attribute Requirements
(60-70)% increased Armour from Equipped Body Armour
(30-35)% increased Energy Shield from Equipped Body Armour
(60-70)% increased Evasion Rating from Equipped Body Armour
(10-15)% chance to Cause Monsters to Flee
(20-30)% chance to Cause Monsters to Flee
Your chance to cause monsters to Flee on Hit is also chance to [Terrify] Monsters on Hit
(20-30)% reduced Ignite Duration on you
(35-50)% reduced Ignite Duration on you
Unaffected by Burning Ground
Enemies near your Banner take (4-5)% increased Fire Damage
Enemies near your Banner take (6-8)% increased Fire Damage
Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
+(7-10)% to Fire Damage over Time Multiplier with Attack Skills
+(12-16)% to Fire Damage over Time Multiplier with Attack Skills
Attacks have (20-30)% increased Ignite Duration
(3-4)% of Physical Damage from Hits taken as Fire Damage
(5-6)% of Physical Damage from Hits taken as Fire Damage
(10-15)% of Lightning Damage from Hits taken as Fire Damage
(10-15)% of Cold Damage from Hits taken as Fire Damage
(3-4)% of Physical Damage from Hits taken as Cold Damage
(5-6)% of Physical Damage from Hits taken as Cold Damage
(10-15)% of Lightning Damage from Hits taken as Cold Damage
(10-15)% of Fire Damage from Hits taken as Cold Damage
(5-7)% increased Quantity of Gold Dropped by Slain Enemies
(8-12)% increased Quantity of Gold Dropped by Slain Enemies
2% chance for a Coin Shower on Kill
(20-30)% increased Damage while Bleeding
(35-50)% increased Damage while Bleeding
(30-40)% increased Damage while in Blood Stance
Damage Penetrates (3-4)% Cold Resistance
Damage Penetrates (6-8)% Cold Resistance
Hits have (10-15)% chance to treat Enemy Monster Cold Resistance values as inverted
15% Global chance to [Blind] Enemies on hit
30% Global chance to [Blind] Enemies on hit
40% increased Damage with Hits and Ailments against [Blind|Blinded] Enemies
Poisons you inflict on non-Poisoned Enemies deal (40-60)% increased Damage
Poisons you inflict on non-Poisoned Enemies deal (75-100)% increased Damage
When you Poison a non-Poisoned target, also inflict (4-6) Withered debuffs, lasting 2 seconds
(7-10)% chance to Defend with 200% of Armour
(12-16)% chance to Defend with 200% of Armour
(10-15)% chance to Avoid Physical Damage from Hits
Petrification on you expires (80-120)% faster
Petrification on you expires (150-200)% faster
Petrification Statue
(5-4)% reduced Chaos Damage taken over time
(7-6)% reduced Chaos Damage taken over time
(8-10)% of Physical Damage over Time taken as Chaos Damage
(20-30)% increased Damage while [Blind]
(35-50)% increased Damage while [Blind]
Enemies you [Blind] while in Sand Stance take (6-8)% increased Damage
(10-15)% of Physical Damage Converted to Lightning Damage
(20-30)% of Physical Damage Converted to Lightning Damage
Gain (10-15)% of Physical Damage as Extra Lightning Damage
(5-7)% of Damage taken Recouped as Life
(8-12)% of Damage taken Recouped as Life
(10-15)% increased Life Recovery rate while Recouping Life
Causes Bleeding on Melee Critical Strike
Melee Critical Strikes Poison the Enemy
Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate at (10-15)% of their value
Enemies Cursed by you cannot deal Critical Strikes
+(6-8)% to Chaos Damage over Time Multiplier
+(10-14)% to Chaos Damage over Time Multiplier
+(20-30)% to Chaos Damage over Time Multiplier while Poisoned
(5-7)% chance to Aggravate Bleeding on targets you Hit with Attacks
(8-12)% chance to Aggravate Bleeding on targets you Hit with Attacks
Bleeding Enemies you Kill Explode, dealing (2-3)% of their Maximum Life as Physical Damage
(8-12)% increased Ignite Duration on Enemies
(15-20)% increased Ignite Duration on Enemies
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
(10-15)% increased Damage if you have Consumed a corpse Recently
(20-30)% increased Damage if you have Consumed a corpse Recently
Eat a Soul when you Consume the corpse of a Rare Monster
Skills socketed in Equipped Boots have (6-8)% increased Mana Cost Efficiency
Skills socketed in Equipped Boots have (10-14)% increased Mana Cost Efficiency
(8-12)% increased bonuses gained from Equipped Boots
(2-3)% chance for Slain monsters to drop an additional Scroll of Wisdom
(8-12)% chance to Impale Enemies on Hit with Attacks
(15-20)% chance to Impale Enemies on Hit with Attacks
(15-20)% increased Impale Effect
(10-15)% increased Fire Damage
(20-30)% increased Fire Damage
1% increased Fire Damage per 20 Strength
Enemies within 3 metres are Scorched
+1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned
[TransfigurationOfBody|Transfiguration of Body]
[TransfigurationOfMind|Transfiguration of Mind]
[TransfigurationOfSoul|Transfiguration of Soul]
Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Minions gain added Resistances equal to (20-30)% of your Resistances
Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy
(10-20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Damaging Retaliation Skills become Usable every 4 seconds
Trigger Level 20 [SummonVoidSpawn::20|Summon Void Spawn] every 4 seconds
Your Chaos Damage can Freeze
(4-6)% of Physical Damage taken as Fire Damage
(4-6)% of Cold Damage taken as Fire Damage
(4-6)% of Lightning Damage taken as Fire Damage
+(3-5) to maximum Fortification
(10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
+(5-10)% to Quality of all Skill Gems
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Enemies Chilled by your Hits can be Shattered as though Frozen
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Utility Flasks gain (1-2) Charges every 3 seconds
Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies
Effects of Consecrated Ground you create Linger for 4 seconds
+1% to all maximum Elemental Resistances
Arrows Pierce all Targets after Forking
Minions deal (35-50)% increased Damage if you've Hit Recently
(1-2)% of Fire Damage Leeched as Life while Ignited
Skills fire an additional Projectile if you've been Hit Recently
Skills fire an additional Projectile if you've used a Movement Skill Recently
[SharedSuffering|Shared Suffering]
1% increased Armour per 100 Reserved Mana
Projectiles that have Chained gain (8-12)% of Non-Chaos Damage as extra Chaos Damage
Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
(10-20)% chance to gain a Frenzy Charge when you Block
(10-20)% chance to gain an Endurance Charge when you Block
(1-2)% of Attack Damage Leeched as Life
(10-15)% increased Maximum Recovery per Life Leech
(10-15)% chance to Avoid Elemental Ailments
(20-30)% chance to Avoid Elemental Ailments
(2-3)% chance to gain an Endurance Charge on Hit
(2-3)% chance to gain a Frenzy Charge on Hit
(2-3)% chance to gain a Power Charge on Hit
Iron Flasks applied to you have (20-25)% increased Effect
Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them
Pact Skills have (25-40)% increased Cooldown Recovery Rate
Pact Skills have (30-50)% increased Cast Speed
+1 to maximum number of Spectres
(10-20)% increased Charge Duration
(1-2)% increased Life Reservation Efficiency of Skills
(3-5)% increased Elusive Effect
Skills Cost Life instead of (3-5)% of Mana Cost
(30-40)% chance to Avoid [Blind]
(15-25)% increased Stun and Block Recovery
(15-20)% increased Evasion Rating from Equipped Body Armour
Skills that Summon a Totem have (4-6)% chance to Summon two Totems instead of one
+0.1 metres to Melee Strike Range
Your Linked targets deal (12-16)% increased Damage
(3-5)% of Physical Damage Converted to Fire Damage
Prevent +(10-20)% of Reflected Damage
+(15-20)% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Recover (8-12) Life when you Block
Final Repeat of Spells has (10-15)% increased Area of Effect
(10-20)% increased Trap Trigger Area of Effect
(6-10)% increased Effect of Cruelty
Regenerate (0.5-1)% of Life per Second if you've Detonated a Mine Recently
Convocation has (10-15)% increased Cooldown Recovery Rate
(20-30)% increased Armour from Equipped Boots and Gloves
The first (1-2) Mana Burn applied to you have no effect
You take (8-12)% reduced Extra Damage from Critical Strikes
(1-2)% increased Attack Speed per Enemy in Close Range
(1-2)% increased Attributes
(25-35)% increased Mirage Archer Duration
Brand Recall has (15-20)% increased Cooldown Recovery Rate
+(0.3-0.5)% to Off Hand Critical Strike Chance while Dual Wielding
(2-4)% increased Movement Speed if you haven't taken Damage Recently
(3-4)% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
Projectiles deal (5-8)% increased Damage with Hits and Ailments for each time they have Chained
3% increased Cooldown Recovery Rate
(10-20)% chance to Avoid Elemental Ailments while you have Elusive
(4-5)% of Damage taken Recouped as Mana
Minions convert (4-8)% of Physical Damage to Fire Damage
Minions convert (4-8)% of Physical Damage to Cold Damage
Minions convert (4-8)% of Physical Damage to Lightning Damage
(6-8)% increased Impale Effect
(6-8)% increased Impale Effect
(25-15)% reduced Effect of Curses on you while on Consecrated Ground
Enemies [Blind|Blinded] by you have (30-20)% reduced Critical Strike Chance
Enemies Hindered by you have (35-25)% reduced Life Regeneration rate
Enemies Intimidated by you have (10-15)% increased duration of stuns against them
Enemies Maimed by you take (4-5)% increased Damage Over Time
Enemies Withered by you have -2% to all Resistances
+1% to maximum Fire Resistance
+1% to maximum Cold Resistance
+1% to maximum Lightning Resistance
Attacks with Axes or Swords grant 1 Rage on Hit
(10-12)% increased Unarmed Attack Speed with Melee Skills
(30-40)% increased Damage with Claws against Enemies that are on Low Life
Critical Strikes with Bows have a 20% chance to Poison the Enemy
Gain Added Spell Damage equal to 20% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added Damage
Gain Added Spell Damage equal to 20% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
Spawns (4-8) additional Magic Tier 2 Sacred Fauna
Spawns (2-4) additional Rare Tier 3 Sacred Fauna
Sacred Fauna grant (100-200)% increased Experience
Sacred Fauna have (50-100)% increased Item Rarity
Sacred Fauna have (50-100)% increased chance to be Magic
Sacred Fauna have (50-100)% increased chance to be Rare
Sacred Fauna drop (50-100)% increased Quantity of Lifeforce
Items dropped by Sacred Fauna are Duplicated
Sacred Fauna are affected by (2000-4000) additional Wildwood Wisps
Items dropped by Sacred Fauna are fully linked
Items dropped by Sacred Fauna have maximum sockets
Sacred Fauna have (20-40)% increased Pack Size
(20-40)% increased Sacred Fauna spawned
(40-80)% increased Sacred Fauna spawn rate
Vivid, Wild and Primal Sacred Fauna can spawn
(25-50)% increased Wildwood Wisps released on encounter completion
(40-80)% increased number of Monsters in Area affected by Wildwood Wisps on encounter completion
Tier 3 Sacred Fauna drop an additional Unique Item
Tier 3 Sacred Fauna drop (2-3) additional Currency Items
Tier 3 Sacred Fauna drop (1-2) additional Stacked Decks
Tier 3 Sacred Fauna drop (1-2) additional [Thread|Threads]
Primal Specimen
Vivid Specimen
Wild Specimen
Crowkeeper Empowered Monster will regularly release novas of Crow Projectiles Players Struck by a Crow will create a slow growing storm around them, which detonates after a delay dealing Physical Damage Further storms cannot be attached until any attached storms on that target have already detonated Empowered Monster deals 20% increased Damage against Enemies on Low Life
Crowkeeper Empowered Monster will regularly release novas of Crow Projectiles Players Struck by a Crow will create a slow growing storm around them, which detonates after a delay dealing Physical Damage Further storms cannot be attached until any attached storms on that target have already detonated Empowered Monster deals 30% increased Damage against Enemies on Low Life
Crowkeeper Empowered Monster will regularly release novas of Crow Projectiles Players Struck by a Crow will create a slow growing storm around them, which detonates after a delay dealing Physical Damage Further storms cannot be attached until any attached storms on that target have already detonated Empowered Monster deals 40% increased Damage against Enemies on Low Life Empowered Monster kills Enemies below 10% of Maximum Life on Hit
Sanguine Empowered Monster will have a ring of boiling blood surrounding it, which deals Physical Damage over time Empowered Monster will regenerate 1% of Life per second
Sanguine Empowered Monster will have a ring of boiling blood surrounding it, which deals heavy Physical Damage over time Empowered Monster will regenerate 1% of Life per second
Sanguine Empowered Monster will have a ring of boiling blood surrounding it, which deals heavy Physical Damage over time Empowered Monster will regenerate 2% of Life per second
Incandescent Empowered Monster will cause continual detonations of blackfire which track nearby Players, dealing Fire Damage Empowered Monster will Hinder on Spell Hit
Incandescent Empowered Monster will cause continual frequent detonations of blackfire which track nearby Players, dealing Fire Damage Empowered Monster will Hinder on Spell Hit
Incandescent Empowered Monster will cause continual extremely frequent detonations of blackfire which track nearby Players, dealing Fire Damage Empowered Monster will Hinder and Unnerve on Spell Hit
Rotted Empowered Monster summons forth cursed broomsticks, which fly in a straight line targeting nearby Players, leaving explosive plaguebursts in their wake which deal Physical Damage and inflict Poison Empowered Monster will gain 15% of Physical Damage as extra Chaos Damage
Rotted Empowered Monster summons forth cursed broomsticks, which fly in a straight line targeting nearby Players, leaving explosive plaguebursts in their wake which deal Physical Damage and inflict Poison Empowered Monster will gain 30% of Physical Damage as extra Chaos Damage
Rotted Empowered Monster summons forth cursed broomsticks, which fly in a straight line targeting nearby Players, leaving explosive plaguebursts in their wake which deam Physical Damage and inflict Poison Empowered Monster will gain 60% of Physical Damage as extra Chaos Damage
Dryad Empowered Monster will cause Vengeful Vines to periodically sprout up by nearby Players These Vines will then slam to deal Physical Damage on impact Empowered Monster will leech a percentage of damage dealt as Life
Dryad Empowered Monster will cause Vengeful Vines to periodically sprout up by nearby Players These Vines will then slam to deal Physical Damage on impact Empowered Monster will leech a percentage of damage dealt as Life
Dryad Empowered Monster will cause Vengeful Vines to periodically sprout up by nearby Players These Vines will then slam to deal Physical Damage on impact Empowered Monster will leech a percentage of damage dealt as Life
Deathbringer Empowered Monster will cause highly Physically damaging beams of viscera and gore, targeting nearby Players locations Empowered Monster will have 20% increased Maximum Life
Deathbringer Empowered Monster will cause highly Physically damaging beams of viscera and gore, targeting nearby Players locations Empowered Monster will have 40% increased Maximum Life
Deathbringer Empowered Monster will cause highly Physically damaging beams of viscera and gore, targeting nearby Players locations Empowered Monster will have 60% increased Maximum Life
Torchbearer Empowered Monster will create corpse bonfires nearby These bonfires will periodically fire flaming mortars at enemies near them, which deal Fire Damage on impact Empowered Monster will gain 15% of Physical Damage as extra Fire
Torchbearer Empowered Monster will create corpse bonfires nearby These bonfires will periodically fire flaming mortars at enemies near them, which deal Fire Damage on impact Empowered Monster will gain 45% of Physical Damage as extra Fire
Torchbearer Empowered Monster will create corpse bonfires nearby These bonfires will periodically fire flaming mortars at enemies near them, which deal Fire Damage on impact Empowered Monster will gain 90% of Physical Damage as extra Fire
Bloodthirsty Empowered Monster will fire periodic volleys of bone harpoons, which deal Physical Damage Empowered Monster's Attacks and Spells have a 50% chance to Impale on Hit
Bloodthirsty Empowered Monster will fire periodic volleys of bone harpoons, which deal Physical Damage Empowered Monster's Attacks and Spells Impale on Hit
Bloodthirsty Empowered Monster will fire periodic volleys of bone harpoons, which deal Physical Damage Empowered Monster's Attacks and Spells Impale on Hit Empowered Monster gains 40% increased effect of Impale
Wildfire Empowered Monster will create walls of Blackfire, which deal Fire Damage over time to Enemies within them Empowered Monster will inflict Flammability on Hit
Wildfire Empowered Monster will create walls of Blackfire, which deal Fire Damage over time to Enemies within them Empowered Monster will inflict Flammability on Hit
Wildfire Empowered Monster will create walls of Blackfire, which deal Fire Damage over time to Enemies within them Empowered Monster will inflict Flammability on Hit
Murderous Empowered Monster will continually spawn malignant crows, which linger until an enemy walks too close, at which point they will detonate to deal Physical Damage in an area Empowered Monster will [Blind] on Hit
Murderous Empowered Monster will continually spawn malignant crows, which linger until an enemy walks too close, at which point they will detonate to deal Physical Damage in an area Empowered Monster will [Blind] on Hit Empowered Monster will deal 20% increased Damage against [Blind|Blinded] Enemies
Murderous Empowered Monster will continually spawn malignant crows, which linger until an enemy walks too close, at which point they will detonate to deal Physical Damage in an area Empowered Monster will [Blind] on Hit Empowered Monster will deal 40% increased Damage against [Blind|Blinded] Enemies
Gravewalker Empowered Monster creates fissures which sprout bloated corpses, detonating to deal Fire Damage and inflict [Corpserot|Corpserot] on Hit
Gravewalker Empowered Monster creates fissures which sprout bloated corpses, detonating to deal Fire Damage and inflict [Corpserot|Corpserot] on Hit
Gravewalker Empowered Monster creates fissures which sprout bloated corpses, detonating to deal Fire Damage and inflict [Corpserot|Corpserot] on Hit
Houndmaster Empowered Monster summons Spectral Wolves which leap in, howl, and then explode to deal Cold Damage Howls from these Wolves will inflict Brittle on nearby Enemies Empowered Monster has 200% increased Critical Strike Chance
Houndmaster Empowered Monster summons Spectral Wolves which leap in, howl, and then explode to deal Cold Damage Howls from these Wolves will inflict Brittle on nearby Enemies Empowered Monster has 300% increased Critical Strike Chance
Houndmaster Empowered Monster summons Spectral Wolves which leap in, howl, and then explode to deal Cold Damage Howls from these Wolves will inflict Brittle on nearby Enemies Empowered Monster has 400% increased Critical Strike Chance and +40% to Critical Strike Multiplier
Black Frost Empowered Monster fires a icy chunk mortar. Then, a cascade of ice spikes proceed to where the mortar landed, dealing Cold Damage, with the final spike dealing extra Damage Empowered Monster gains 15% of Physical Damage as extra Cold
Black Frost Empowered Monster fires a icy chunk mortar. Then, a cascade of ice spikes proceed to where the mortar landed, dealing Cold Damage, with the final spike dealing extra Damage Empowered Monster gains 45% of Physical Damage as extra Cold
Black Frost Empowered Monster fires a icy chunk mortar. Then, a cascade of ice spikes proceed to where the mortar landed, dealing Cold Damage, with the final spike dealing extra Damage Empowered Monster gains 90% of Physical Damage as extra Cold
Conjurer Empowered Monster creates two portals nearby. The first of these releases a beam of violent energy towards the second, dealing repeated Physical Damage and Chaos Damage After a short time, both portals vanish Empowered Monster has 20% chance to inflict [Withered] for 2 seconds on Hit
Conjurer Empowered Monster creates two portals nearby. The first of these releases a beam of violent energy towards the second, dealing repeated Physical Damage and Chaos Damage After a short time, both portals vanish Empowered Monster has 50% chance to inflict [Withered] for 2 seconds on Hit
Conjurer Empowered Monster creates two portals nearby. The first of these releases a beam of violent energy towards the second, dealing repeated Physical Damage and Chaos Damage After a short time, both portals vanish Empowered Monster inflicts [Withered] for 2 seconds on Hit
Golemancer Empowered Monster rips fleshy simulacra of blood and gore into being regularly These then target the Player, slamming and inflicting Bleed before vanishing Empowered Monster has 20% increased Area of Effect
Golemancer Empowered Monster rips fleshy simulacra of blood and gore into being regularly These then target the Player, slamming and inflicting Bleed before vanishing Empowered Monster has 30% increased Area of Effect
Golemancer Empowered Monster rips fleshy simulacra of blood and gore into being regularly These then target the Player, slamming and inflicting Bleed before vanishing Empowered Monster has 50% increased Area of Effect
Doomsayer Empowered Monster infrequently creates massive rings of blackfire, which detonate after a long delay, dealing Fire Damage and Igniting Enemies Empowered Monster gains 50% additional Fire Resistance
Doomsayer Empowered Monster infrequently creates massive rings of blackfire, which detonate after a long delay, dealing Fire Damage and Igniting Enemies Empowered Monster gains 75% additional Fire Resistance
Doomsayer Empowered Monster infrequently creates massive rings of blackfire, which detonate after a long delay, dealing Fire Damage and Igniting Enemies Empowered Monster gains 75% additional Fire Resistance Empowered Monster Penetrates 8% Fire Resistance
Avalanche Empowered Monster infrequently fires a large icy dart. Then, secondary smaller rapid darts will fire at whatever target or location was struck by the initial larger dart All of these darts deal Cold Damage on Hit Empowered Monster has 15% increased Attack, Cast and Movement Speed
Avalanche Empowered Monster infrequently fires a large icy dart. Then, secondary smaller rapid darts will fire at whatever target or location was struck by the initial larger dart All of these darts deal Cold Damage on Hit Empowered Monster has 20% increased Attack, Cast and Movement Speed
Avalanche Empowered Monster infrequently fires a large icy dart. Then, secondary smaller rapid darts will fire at whatever target or location was struck by the initial larger dart All of these darts deal Cold Damage on Hit Empowered Monster has 30% increased Attack, Cast and Movement Speed
Butcher Empowered Monster flings returning Projectiles of bone which Pierce all targets Any target struck will cause a sore to open in the earth beneath them, which pours forth blood dealing repeated Physical Damage to Enemies in the area Empowered Monster will deal 10% increased Damage
Butcher Empowered Monster flings returning Projectiles of bone which Pierce all targets Any target struck will cause a sore to open in the earth beneath them, which pours forth blood dealing repeated Physical Damage to Enemies in the area Empowered Monster will deal 15% increased Damage
Butcher Empowered Monster flings returning Projectiles of bone which Pierce all targets Any target struck will cause a sore to open in the earth beneath them, which pours forth blood dealing repeated Physical Damage to Enemies in the area Empowered Monster will deal 30% increased Damage
Alchemist Empowered Monster spawns cauldrons of boiling blood, which tip over to deal repeated Physical Damage to those beneath them Empowered Monster has 50% chance to Poison on Hit
Alchemist Empowered Monster spawns cauldrons of boiling blood, which tip over to deal repeated Physical Damage to those beneath them Empowered Monster Poisons on Hit
Alchemist Empowered Monster spawns cauldrons of boiling blood, which tip over to deal repeated Physical Damage to those beneath them Empowered Monster Poisons on Hit All Damage from Hits from Empowered Monster can Poison
Stormcaller Empowered Monster generates random leylines of electrical energy, which call down bolts of lightning after a short duration, dealing Lightning Damage Empowered Monster has 50% chance to Shock on Hit
Stormcaller Empowered Monster generates random leylines of electrical energy, which call down bolts of lightning after a short duration, dealing Lightning Damage Empowered Monster Shocks on Hit
Stormcaller Empowered Monster generates random leylines of electrical energy, which call down bolts of lightning after a short duration, dealing Lightning Damage Empowered Monster Shocks on Hit All Damage from Hits from Empowered Monster can Shock
Tempest Volatile orbs of Lightning come into being nearby Empowered Monster These orbs fire increasingly more frequent bolts of Lightning to locations near them, dealing repeated Lightning Damage, then explode Empowered Monster inflicts Conductivity on Hit
Tempest Volatile orbs of Lightning come into being nearby Empowered Monster These orbs fire increasingly more frequent bolts of Lightning to locations near them, dealing repeated Lightning Damage, then explode Empowered Monster inflicts Conductivity on Hit
Tempest Volatile orbs of Lightning come into being nearby Empowered Monster These orbs fire increasingly more frequent bolts of Lightning to locations near them, dealing repeated Lightning Damage, then explode Empowered Monster inflicts Conductivity on Hit
Blood Moon Coagulated orbs of Blood rise from the earth near Empowered Monster These orbs then slam down, creating pools of boiling blood which deal Physical Damage over time Empowered Monster has 50% chance to inflict Bleeding on Hit with Attacks
Blood Moon Coagulated orbs of Blood rise from the earth near Empowered Monster These orbs then slam down, creating pools of boiling blood which deal Physical Damage over time Empowered Monster inflicts Bleeding on Hit with Attacks
Blood Moon Coagulated orbs of Blood rise from the earth near Empowered Monster These orbs then slam down, creating pools of boiling blood which deal Physical Damage over time Empowered Monster inflicts Bleeding on Hit with Attacks Bleeding inflicted by Empowered Monster has 40% increased duration
Savage Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Savage Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Savage Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Pestilent Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Pestilent Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Pestilent Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Sadist Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Sadist Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
Sadist Empowered Monster will spawn a companion Boss which will be pulled from a pool of Campaign Bosses that do not have Atlas Boss equivalents Spawned companion Boss will also be affected by any other Fates played, and can drop Viscera associated with it
The Arkhon The Shaper will gain 80% of Physical Damage as extra Damage of a random Element The Shaper will create an illusory clone when firing his beam Anomalies release delayed blasts when triggered
The Shaper will gain a percentage of Physical Damage as extra Damage of a random Element
The Malignance The Elder will be empowered by the Rot Fate Portals release blasts of lightning during tentacle slam attacks.
Elder will have 50% chance to inflict Bleeding on Hit with Attacks, and 50% chance to inflict Poison on Hit
The Unraveller The Shaper will have 20% increased cooldown recover rate, and The Elder will have 20% increased projectile speed The Shaper will have an orbiting crow projectile, which releases when struck. The Elder's arena blast will deal heavy fire damage, and ignite. The Elder's portals will release blasts of destructive energy. The Elder's projectiles will be replaced with harpoons of bone, which inflict [Corpserot] on hit.
Shaper will have increased Cooldown Recovery Rate, Elder will have increased Projectile Speed
The Templar Unique Synthesised Monsters will have a random Fate Empowerment Venarius will periodically conjure malignant crows Venarius will periodically conjure coagulated orbs of blood
Unique Synthesised Monsters will have a random Fate Empowerment
The Collector Maven will have a 30% chance to gain a Power, Frenzy or Endurance Charge on Hit Monsters summoned during the Brain phase will have a random Fate Empowerment Cascade of Pain will fire additional Crow projectiles Circle Slam will trigger a beam of viscera and blood
Maven will have a chance to gain a Power, Frenzy or Endurance Charge on Hit
The Awakened Sirus will have a random [ConquerorSirus|Conqueror Power] Deatomisation Storms will be replaced by whirling Crowstorms Meteor Maze will have an additional wall Final burst of multi-beam combo will be empowered
Sirus will have a [ConquerorSirus|Conqueror Power] at random
The Emissary Eater of Worlds will gain 20% of Maximum Life as extra Maximum Energy Shield Eater of Worlds will have 20% of Non-Chaos Damage taken bypassing Energy Shield Drowning Orbs will have Random Curse Auras Inescapable Doom Laser will be Empowered Dash Slam will be empowered Lightning Beam will also spawn an orb of Lightning
Eater of Worlds will gain a percentage of Maximum Life as extra Maximum Energy Shield and Non-Chaos Damage bypassing Energy Shield
The Iridescent Searing Exarch will always Scorch on Hit Searing Runes will be replaced by Cackling Runes Rolling Meteors will be replaced with Umbral Meteors Moving Flame Wall will be Empowered Incandescent Explosion will create a flaming corpse pile
Searing Exarch will always Scorch on Hit
The Fearsome Incarnation of Fear will regenerate 2% of Life per second Solar Orbs will be replaced with Umbral Orbs Fissure Slams will also create Exploding Corpse Fissures Burning Ground Slam will create flaming corpse piles
Incarnation of Fear will regenerate a percentage of Life per second
The Neglectful Incarnation of Neglect will have 100% increased duration of Ailments inflicted Will fire returning Projectiles Falling Comets will be replaced with Howling Wolves Statues of Negligence will summon Crowstorms when awoken
Incarnation of Neglect will have an increased duration of Ailments inflicted
The Dreadful Incarnation of Dread will have 500% increased Critical Strike Chance Incarnation of Dread will have +30% to Critical Strike Multiplier Will create additional Umbral Roses Volatile Orbs will be empowered Engulfing Nova will be empowered
Incarnation of Dread will have increased Critical Strike Chance and Critical Strike Multiplier
Empowered Monster will drop an additional Unique Weapon
Empowered Monster will drop an additional Valuable Unique Weapon
Empowered Monster will drop an additional Unique Armour
Empowered Monster will drop an additional Valuable Unique Armour
Empowered Monster will drop an additional Unique Jewellery Item
Empowered Monster will drop an additional Valuable Unique Jewellery Item
Empowered Monster will drop an additional Unique Jewel
Empowered Monster will drop an additional Unique Flask
Empowered Monster will drop Dreadmaidens' Sacrament
Empowered Monster will drop Hide of the Vendigo
Empowered Monster will drop Corpse Rose
Empowered Monster will drop Ordered Fate
Empowered Monster will drop Doedre's Tongue
Empowered Monster will drop an additional Gem with Quality
Empowered Monster will drop additional Gems with Quality
Empowered Monster will drop additional Gems with Quality
Empowered Monster will drop additional Gems, some of which will be maximum Quality
Empowered Monster will drop additional Gems with maximum Quality
Empowered Monster will drop an additional Exceptional Gem
Empowered Monster has increased Item Rarity
Empowered Monster has highly increased Item Rarity
Empowered Monster has greatly increased Item Rarity
Empowered Monster has massively increased Item Rarity
Empowered Monster has extremely increased Item Rarity
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Valuable Currency Items
Empowered Monster will drop a Viscera Item
Empowered Monster will drop additional Threads
Empowered Monster will drop many additional Threads
Empowered Monster will drop additional Stacked Decks
Empowered Monster will drop additional Stacked Decks
Empowered Monster will drop many additional Stacked Decks
Empowered Monster will drop additional Gold
Empowered Monster will drop hoards of Gold
Empowered Monster will drop an additional Rare Map
Empowered Monster will drop many additional Rare Maps
Empowered Monster will drop additional Rare Melee Weapons
Empowered Monster will drop many additional Rare Melee Weapons
Empowered Monster will drop additional Rare Ranged Weapons or Quivers
Empowered Monster will drop many additional Rare Ranged Weapons or Quivers
Empowered Monster will drop additional Rare Armour items with Strength requirements
Empowered Monster will drop many additional Rare Armour items with Strength requirements
Empowered Monster will drop additional Rare Armour items with Dexterity requirements
Empowered Monster will drop many additional Rare Armour items with Dexterity requirements
Empowered Monster will drop additional Rare Armour items with Intelligence requirements
Empowered Monster will drop many additional Rare Armour items with Intelligence requirements
Empowered Monster will drop additional Rare Jewellery items
Empowered Monster will drop many additional Rare Jewellery items
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have a Resistance modifier
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have a Resistance modifier
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Boots Boots dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have a Drop modifier
Empowered Monster will drop additional Rare Helmets Helmets dropped by Empowered Monster will have a Drop modifier
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have a Life modifier
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have a Life modifier
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have no Life modifiers
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have no Life modifiers
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have a Chaos modifier
Empowered Monster will drop additional Rare Body Armours Body Armours dropped by Empowered Monster will have a Chaos modifier
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have no Defence modifiers
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have an Attack modifier
Empowered Monster will drop additional Rare Gloves Gloves dropped by Empowered Monster will have an Attack modifier
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have a Life modifier
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have a Life modifier
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have no Life modifiers
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have no Life modifiers
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have a Resistance modifier
Empowered Monster will drop additional Rare Shields Shields dropped by Empowered Monster will have a Resistance modifier
Empowered Monster will drop additional Rare Quivers Quivers dropped by Empowered Monster will have an Elemental modifier
Empowered Monster will drop additional Rare Quivers Quivers dropped by Empowered Monster will have an Elemental modifier
Empowered Monster will drop additional Rare Quivers Quivers dropped by Empowered Monster will have no Elemental modifiers
Empowered Monster will drop additional Rare Quivers Quivers dropped by Empowered Monster will have no Elemental modifiers
Empowered Monster will drop additional Rare Weapons Weapons dropped by Empowered Monster will have a Physical modifier
Empowered Monster will drop additional Rare Weapons Weapons dropped by Empowered Monster will have a Physical modifier
Empowered Monster will drop additional Rare Rings Rings dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Rings Rings dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Rings Rings dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Rings Rings dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Amulets Amulets dropped by Empowered Monster will have an Attribute modifier
Empowered Monster will drop additional Rare Amulets Amulets dropped by Empowered Monster will have an Attribute modifier
Empowered Monster will drop additional Rare Amulets Amulets dropped by Empowered Monster will have a Damage modifier
Empowered Monster will drop additional Rare Amulets Amulets dropped by Empowered Monster will have a Damage modifier
Empowered Monster will drop additional Rare Belts Belts dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Belts Belts dropped by Empowered Monster will have a Defence modifier
Empowered Monster will drop additional Rare Belts Belts dropped by Empowered Monster will have an Elemental modifier
Empowered Monster will drop additional Rare Belts Belts dropped by Empowered Monster will have an Elemental modifier
Empowered Monster will drop additional Rare Axes Axes dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Axes Axes dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Axes Axes dropped by Empowered Monster will have a Physical modifier
Empowered Monster will drop additional Rare Axes Axes dropped by Empowered Monster will have a Physical modifier
Empowered Monster will drop additional Rare Bows Bows dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Bows Bows dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Bows Bows dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Bows Bows dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Claws Claws dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Daggers Daggers dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Daggers Daggers dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Daggers Daggers dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Daggers Daggers dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Rune Daggers Rune Daggers dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop additional Rare Rune Daggers Rune Daggers dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop an additional Rare Fishing Rod Fishing Rods dropped by Empowered Monster will have an Angling modifier
Empowered Monster will drop additional Rare Maces Maces dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Maces Maces dropped by Empowered Monster will have a Speed modifier
Maces dropped by Empowered Monster will have a Physical modifier Empowered Monster will drop additional Rare Maces
Maces dropped by Empowered Monster will have a Physical modifier Empowered Monster will drop additional Rare Maces
Sceptres dropped by Empowered Monster will have a Mana modifier Empowered Monster will drop additional Rare Sceptres
Sceptres dropped by Empowered Monster will have a Mana modifier Empowered Monster will drop additional Rare Sceptres
Empowered Monster will drop additional Rare Sceptres Sceptres dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Sceptres Sceptres dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Sceptres Sceptres dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Sceptres Sceptres dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop additional Rare Staves Staves dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have a Mana modifier
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have a Gem modifier
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop additional Rare Wands Wands dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Swords Swords dropped by Empowered Monster will have no Physical modifiers
Empowered Monster will drop additional Rare Warstaves Warstaves dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Warstaves Warstaves dropped by Empowered Monster will have a Speed modifier
Empowered Monster will drop additional Rare Warstaves Warstaves dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop additional Rare Warstaves Warstaves dropped by Empowered Monster will have a Critical modifier
Empowered Monster will drop an additional Unique Weapon
Empowered Monster will drop an additional Valuable Unique Weapon
Empowered Monster will drop an additional Unique Armour
Empowered Monster will drop an additional Valuable Unique Armour
Empowered Monster will drop an additional Unique Jewellery Item
Empowered Monster will drop an additional Valuable Unique Jewellery Item
Empowered Monster will drop an additional Unique Jewel
Empowered Monster will drop an additional Unique Flask
Empowered Monster will drop Dreadmaidens' Sacrament
Empowered Monster will drop Hide of the Vendigo
Empowered Monster will drop Corpse Rose
Empowered Monster will drop Ordered Fate
Empowered Monster will drop Doedre's Tongue
Empowered Monster will drop an additional Skill Gem
Empowered Monster will drop an additional Support Gem
Empowered Monster will drop an additional Exceptional Gem
Empowered Monster has increased Item Rarity
Empowered Monster has increased Item Rarity
Empowered Monster has increased Item Rarity
Empowered Monster has highly increased Item Rarity
Empowered Monster has greatly increased Item Rarity
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Currency Items
Empowered Monster will drop additional Valuable Currency Items
Empowered Monster will drop a Viscera Item
Empowered Monster will drop additional Threads
Empowered Monster will drop many additional Threads
Empowered Monster will drop additional Gold
Empowered Monster will drop hoards of Gold
Empowered Monster will drop an additional Map
Empowered Monster will drop many additional Maps
Empowered Monster will drop additional Melee Weapons
Empowered Monster will drop additional Melee Weapons
Empowered Monster will drop additional Melee Weapons
Empowered Monster will drop additional Ranged Weapons or Quivers
Empowered Monster will drop additional Ranged Weapons or Quivers
Empowered Monster will drop additional Ranged Weapons or Quivers
Empowered Monster will drop additional Armour items with Strength requirements
Empowered Monster will drop additional Armour items with Strength requirements
Empowered Monster will drop additional Armour items with Strength requirements
Empowered Monster will drop additional Armour items with Dexterity requirements
Empowered Monster will drop additional Armour items with Dexterity requirements
Empowered Monster will drop additional Armour items with Dexterity requirements
Empowered Monster will drop additional Armour items with Intelligence requirements
Empowered Monster will drop additional Armour items with Intelligence requirements
Empowered Monster will drop additional Armour items with Intelligence requirements
Empowered Monster will drop additional Jewellery items
Empowered Monster will drop additional Jewellery items
Empowered Monster will drop additional Jewellery items
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Boots Boots dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Drop modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Drop modifier
Empowered Monster has a chance to drop additional Helmets Helmets dropped by Empowered Monster will have a Drop modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Chaos modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Chaos modifier
Empowered Monster has a chance to drop additional Body Armours Body Armours dropped by Empowered Monster will have a Chaos modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have no Defence modifiers
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have an Attack modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have an Attack modifier
Empowered Monster has a chance to drop additional Gloves Gloves dropped by Empowered Monster will have an Attack modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Life modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have no Life modifiers
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Shields Shields dropped by Empowered Monster will have a Resistance modifier
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have no Elemental modifiers
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have no Elemental modifiers
Empowered Monster has a chance to drop additional Quivers Quivers dropped by Empowered Monster will have no Elemental modifiers
Empowered Monster has a chance to drop additional Weapons Weapons dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Weapons Weapons dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Weapons Weapons dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Rings Rings dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have an Attribute modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have an Attribute modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have an Attribute modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have a Damage modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have a Damage modifier
Empowered Monster has a chance to drop additional Amulets Amulets dropped by Empowered Monster will have a Damage modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have a Defence modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Belts Belts dropped by Empowered Monster will have an Elemental modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Axes Axes dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Bows Bows dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Claws Claws dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Daggers Daggers dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Rune Daggers Rune Daggers dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Rune Daggers Rune Daggers dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Rune Daggers Rune Daggers dropped by Empowered Monster will have no Attack modifiers
Empowered Monster will drop an additional Rare Fishing Rod Fishing Rods dropped by Empowered Monster will have an Angling modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Maces Maces dropped by Empowered Monster will have a Physical modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Sceptres Sceptres dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Staves Staves dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Mana modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have a Gem modifier
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Wands Wands dropped by Empowered Monster will have no Attack modifiers
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Swords Swords dropped by Empowered Monster will have no Physical modifiers
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Speed modifier
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Critical modifier
Empowered Monster has a chance to drop additional Warstaves Warstaves dropped by Empowered Monster will have a Critical modifier
"For as long as blood flows through your veins, so too shall this cursed brew stain your lips – draining ever more than it restores." - The Coven Queen
From unassuming seed sprang a putrefying plague – consigning its host to death, and supplanting their very being.
When the night had subsided, and the Dreadmaidens had bled the beast of every last drop of exquisite agony... only then did they let it rest – its ravaged body a grim testament to their barbaric methods.
Beware the optimist, that foolhardy soul, who clings so desperately to what they ought let go.
The Darktongue take trophies from their victims. Not to hold, nor to treasure, but to consume.
Of Dreadmaiden make, it imbibes the blood of its wielder. Ever drinking, never sated.
"Be this a Maraketh blade, or a Faridun one? I contend it is both and neither. It is the wielder who stirs its bloodlust, who imbues it with a hatred for that which they call 'other'."
"Prophecy is malleable. It is the clay, not the kiln." - The Coven Queen
Once a witchhunter's tool, now all that remains of the last victim it put to the flame.
The rite demanded the blood of its practitioner. And so, hands stained by fratricide, the witch doctor chose for his fallen twin a most grisly remembrance.
Grows four random Passive Skills when Anointed Passive Skills grown are influenced by Oils used when Anointing
Historic
+(200-350) to Evasion Rating
[Blind|Blinding] a non-Blinded Pinnacle Atlas Boss with this Weapon will steal a Modifier for this item (2 Modifiers remaining)
[Blind|Blinding] a non-Blinded Pinnacle Atlas Boss with this Weapon will steal a Modifier for this item (1 Modifier remaining)
Skills fire an additional Projectile
15% increased Area of Effect
Gain 60% of Weapon Physical Damage as Extra Damage of a random Element
30% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Attacks with this Weapon have 30% chance to deal Triple Damage
Damage with Hits is [Lucky] while your Offhand is Magic
Life Leech effects are not removed when Unreserved Life is Filled
[TransfigurationOfBody|Transfiguration of Body]
[TransfigurationOfMind|Transfiguration of Mind]
[TransfigurationOfSoul|Transfiguration of Soul]
Trigger Level 20 [TriggeredMoonfall::20|Moonfall] on Melee Critical Strike
Gain a random Shrine Buff for 15 seconds when you [Blind] a non-Blinded Rare or Unique Enemy
Inflict an additional Poison on the same Target when you inflict Poison with this weapon
[Poison|Poisons] you inflict deal Damage 18% [DamageSlower|Slower]
Trigger Level 20 [BloodFlower::20|Goreblossom] after spending (10-20)% of your Maximum Life on Spells
Goreblossom has +(1-3) to maximum Blooms
(100-180)% increased Damage with Movement Skills
+2 to maximum Witchhunter's Pyres
Maximum [FleshBarrier|Bitterblood] is equal to your Maximum Life
Gain [FleshBarrier|Bitterblood] equal to Life spent
[ThreadInfoAbyss|Threads] [ContainsAbyss|Abysses] into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Abyss Modifiers which can be applied by Threads: An Abyssal Pit in the area will spawn an [AbyssalConsort|Abyssal Consort]. Area will contain additional Abyssal Pits. This Modifier can occur up to three times. Rare Monsters spawned by Abyssal Pits will spawn in pairs. Abyssal Pits will fire Mortars which spawn Bone Hoarders on impact. Rare Monsters spawned by Abyssal Pits will have an additional Abyssal Modifier.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoBestiary|Threads] capturable Beasts into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Bestiary Modifiers which can be applied by Threads: Area contains additional Red Beasts. Area is invaded a large number of Red Beasts. Area contains the Black Mórrigan. Area contains additional Sacred Fauna Red Beasts. Yellow and Red Beasts are empowered by Wildwood Wisps of all types. Enemies near Einhar explode on death, dealing 25% of their maximum Life as Physical Damage. Yellow Beasts in area are Nameless Beasts.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoBetrayal|Threads] the Immortal Syndicate into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Betrayal Modifiers which can be applied by Threads: Catarina will accompany a Syndicate Encounter in the Area. Dealing with downed Syndicate members will apply powerful Buffs to all Players and Mercenaries in the Area. Catarina's Corpse Sculpture will appear somewhere in the Area. Syndicate Members will have an additional Rare Monster modifier. Veiled Items dropped in Area will have their Veiled Modifier Fractured. Area will contain many additional clusters of barrels and chests from Syndicate Safehouses.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoBlight|Threads] a Blight Encounter into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Blight Modifiers which can be applied by Threads: Blight Pump and Towers will spawn friendly Pustules which provide powerful Auras Up to 2 lanes will be [BlightSupercharged|Mycotic] The Blight Pump will spawn a miniboss when successfully defended, with more and better rewards the more Blight enemies defeated in the encounter Blight towers will have no cost to construct and upgrade Monsters spawned by one lane of the Blight encounter will be replaced with rolling currency Monsters Monsters spawned by one lane of the Blight encounter will be replaced by Rogue Exiles, each of which will always drop a Unique item Blight Pump will be replaced by a slumbering Pantheon God, who will awaken when successfully defended. This God will have more and better drops the more Blight Enemies slain during the encounter, and at least one Rare monster in the Blight encounter will be Pantheon-Touched.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoBreach|Threads] Breaches into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Breach Modifiers which can be applied by Threads: Breach Hives in Area lead to a Hive Fortress. Unstable Breaches in Area contain a Boss. Area contains an additional Unstable Breach. This Modifier can occur up to three times. Rare Breach monsters will drop an additional Wombgift when killed. Area contains an additional Genesis Tree Sapling. Breach Hive and Fortress encounters will contain additional Breach Coffers. Rare Breach Monsters will have an additional Breach Modifier. Ailith's skills in area will be empowered.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoExpedition|Threads] an Expedition Encounter into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Expedition Modifiers which can be applied by Threads: Expedition Encounter in area will be massively larger. All Runic Monsters in Expedition Encounter will be at least Rare A Runic Obelisk will spawn as part of the Expedition Encounter, which can revive all Rare and Magic Expedition Monsters when activated. Expedition Encounter will contain at least one unearthable chest which will drop a Logbook. Expedition Encounter will contain Runic markers for Runic Lieutenants, powerful monsters which drop extra reroll currencies when slain. Remnants in Expedition Encounter will have additional upside affixes.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoIncursion|Threads] Temporal Incursions into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Incursion Modifiers which can be applied by Threads: Doors can be golden, upgrading the tier of the connected room when opened. Rooms contain an object that opens all locked doors. Rooms contain Vaal Vessels. Rooms contain Gold Piles. Rooms contain Cursed Treasures which drop stacks of currency when claimed, but reduce remaining Incursion time. Rooms contain a Vaal Flesh Merchant.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoLegion|Threads] Legion Encounters into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Legion Modifiers which can be applied by Threads: Area contains additional Legion Encounters. Both Legions have Generals. All Chests are replaced with War Hoards. Legion battlefield is carpeted with purple crystals. When high ranking Legion monsters die they will shatter nearby crystals, dropping items. Lower rank Legion monsters are upgraded to a higher rank. High ranking Legion monsters are placed close to the Monolith. Legion Monsters can be broken out of Stasis multiple times, increasing their Difficulty and Reward for each time they are broken out.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoRitual|Threads] Ritual Altars into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Ritual Modifiers which can be applied by Threads: Rituals in area will be Nameless. Rituals in area will spawn a friendly wisp. Standing near the wisp will cause you to gain increased Tribute from slain Enemies. The final Ritual will transform into a Bodach's Ritual on completion, which can then be run again for further Tribute. Completing a Ritual encounter in area will grant all players a Blood Shrine buff. The final Ritual encounter in area will allow you to sacrifice your Tribute to call forth a champion of the King.
Can be used in a personal Map Device to add content to a Map.
[ThreadInfoUltimatum|Threads] an Ultimatum Encounter into an Area
At least one Modifier will always apply when spending [Thread|Threads]. Spending more Threads improves the chances of multiple Modifiers applying. Ultimatum Modifiers which can be applied by Threads: All rewards offered by the Ultimatum Encounter will be Inscribed Ultimatums. All rewards offered by the Ultimatum Encounter will be Catalysts. The Ultimatum Encounter will lead to the Trialmaster. The Ultimatum Encounter will spawn a beating heart every round. Defeating this heart will grant Adrenaline to all players and mercenaries in the area for a duration. The Ultimatum Encounter will allow you to Double Down at round 7 or 8. The Ultimatum Encounter will spawn Cursed Currency every round, which can be claimed. Claiming it will add random Currency rewards to your collected rewards so far. The Ultimatum Encounter will spawn with a nearby Soul Core. Claiming the Soul Core will cause all Ultimatum Encounter types to complete more quickly, but can empower Ultimatum Enemies. The Ultimatum Encounter will offer secondary upsides for each round alongside the usual difficulty Modifiers.
Can be used in a personal Map Device to add content to a Map.
This is half art, half gambling.
Let's just snap this thing in half and start over.
There's a big opportunity here.
In a gambling mood?
A small rune of nullification would improve this.
This one has a hidden side. I could show you.
I think we can do better with some of these aspects.
We've mucked it up. What do you think?
Care to take a risk on a new aspect?
What, you don't see that? Here, I'll get my lens. It's easy to miss.
I've got a different take on this one.
I've got a different take on this one.
Don't play it safe. Go big or go home!
Care to take a risk on a new aspect?
I could reshape this with a little work.
Care to take a risk? It could pay off.
I could reshape this with a little work.
I could reshape this with a little work.
Let's try something different with the front end.
It's got a rather unlucky flaw, but I can take care of that.
It's stronger than it looks. I'll show you.
Let's give this one a closer look.
Oh well. Start again, shall we?
Let's just snap this thing in half and start over.
I've got a different take on this one.
Let's go for broke.
This one needs some more work.
Let me take a shot at it with my enchanted die.
Let's go for broke.
It's stronger than it looks. I'll show you.
Let's go for broke.
This one has a hidden side. I could show you.
You're not holding it right! Want me to show you?
What, you don't see that? Here, I'll get my lens. It's easy to miss.
What, you don't see that? Here, I'll get my lens. It's easy to miss.
Care to take a risk on a new aspect?
Care to take a risk on a new aspect?
I could reshape this with a little work.
I could reshape this with a little work.
Pretty sure you've got it wrong. Want to know what I see?
Pretty sure you've got it wrong. Want to know what I see?
A small rune of nullification would improve this.
Let me take a shot at it with my enchanted die.
It's stronger than it looks. I'll show you.
It's stronger than it looks. I'll show you.
Place a Rare Equipment item into the crafting slot. Selecting "Take a Chance" will generate a list of three paired options. Choose one of these pairs, and Gwennen will flip her coin to see which outcome Luck blesses you with, then will perform that craft on the item.
Take a Chance
Take a Chance
Confirm
Select a set of paired options.
Are you sure you want to close this window without selecting an outcome? You can speak to Gwennen to re-open this window later.
1 Prefix Modifier cannot be changed
1 Prefix Modifier cannot be changed
1 Prefix Modifier cannot be changed
2 Prefix Modifiers cannot be changed
2 Prefix Modifiers cannot be changed
2 Prefix Modifiers cannot be changed
Prefix Modifiers cannot be changed
Prefix Modifiers cannot be changed
Prefix Modifiers cannot be changed
1 Suffix Modifier cannot be changed
1 Suffix Modifier cannot be changed
1 Suffix Modifier cannot be changed
2 Suffix Modifiers cannot be changed
2 Suffix Modifiers cannot be changed
2 Suffix Modifiers cannot be changed
Suffix Modifiers cannot be changed
Suffix Modifiers cannot be changed
Suffix Modifiers cannot be changed
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Right click this item then left click a normal or rare item to apply it.
You are affected by [PlayerDelirious|Delirium Fog]
Augment a Rare Abyssal Jewel with a random additional Modifier and corrupt it, even if it is already at maximum Modifier count.
Right click this item then left click a Rare Abyssal Jewel to corrupt it and add a modifier.
Enchants a Map to substitute 7 Monster Packs in Area with Syndicate Members Pack Monsters revive after Final Map Boss has been slain
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 15 Monster Packs in Area with Packs that do not drop items Pack Monsters grant increased Item Rarity when slain, up to 400%, decaying over time
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 11 Monster Packs in Area with Fungal Shamans Pack Monsters that die when Rare spread Modifiers to other Rare Monsters in Area
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 18 Monster Packs in Area with a single meaty Monster
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 11 Monster Packs in Area with Wildwood Fiends Pack Leaders Empower Map Bosses with Wildwood Wisps when slain
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 11 Monster Packs in Area with Packs that cannot drop Equipment, Flasks or Tinctures
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 12 Monster Packs in Area with Packs that convert dropped Equipment to Gold
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 17 Monster Packs in Area with harmless Toads
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 30 Monster Packs in Area with Doedre's Devoted
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 30 Monster Packs in Area with Difficult and Rewarding Packs which drop 300% increased Maps
Right click this item then left click a non-Unique Map item to use.
Enchants a Map to substitute 5 Monster Packs in Area with Packs led by a Pantheon-Touched Rare Monster
Right click this item then left click a non-Unique Map item to use.
(10-15)% chance for Energy Shield Recharge to start when you use a Skill
(10-15)% of Maximum Life Converted to Energy Shield
(20-30)% increased Impale Effect
50% reduced Enemy Stun Threshold with Bows
(30-50)% chance to Aggravate Bleeding on targets you Hit with Attacks
20% Chance to Block Attack Damage
50% of Physical Damage Converted to Fire Damage
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
80% faster start of Energy Shield Recharge
200% increased Stun Duration on Enemies
60% increased Damage with Hits and Ailments against [Blind|Blinded] Enemies
Area contains a [Mirage]
Area contains an [EvocatorBeidat|Evocator of Beidat]
Area contains an [EvocatorGhorr|Evocator of Ghorr]
Area contains an [EvocatorKTash|Evocator of K'Tash]
Area contains a buried Pandemonium Sentinel
Area contains a buried Apex Sentinel
Area contains a buried Stalker Sentinel
Area contains a Mirror of Delirium
Area contains the Viridian Wildwood
Area contains a [Mirage]
Area contains an [EvocatorBeidat|Evocator of Beidat]
Area contains an [EvocatorGhorr|Evocator of Ghorr]
Area contains an [EvocatorKTash|Evocator of K'Tash]
Area contains a buried Pandemonium Sentinel
Area contains a buried Apex Sentinel
Area contains a buried Stalker Sentinel
Area contains a Mirror of Delirium
Area contains the Viridian Wildwood
Corrupts a Corrupted Map a second time, modifying it unpredictably. The item may be destroyed.
Demonic Evocator
Dais of Corruption
Deified areas empower all Map Bosses with 25% increased damage, 25% attack and cast speed, 100% increased [Toughness], 25% increased area of effect and 50% increased rarity of items dropped. In Deified areas, you can capture the souls of certain Map Bosses, dropping a filled Divine Vessel on death which can be used to upgrade your Pantheon powers.
The Empyrean Apparatus is a Unique Strongbox that spawns Map Bosses. It drops a Unique Map and a Tier 16 [MonstrousTreasureMap|Monstrous Treasure] Map.
All rewards in the Delirious area will be of the specified type. Delirious maps have one reward of the specified type and an additional reward of that type for every 20% Deliriousness in the area.
Interacting with a Demonic Evocator causes monsters in the area to be able to spawn Beyond portals on death. When multiple Beyond portals are near each other they can open, spawning demons from Beyond.
A [DemonicEvocator|Demonic Evocator] that will cause Beyond portals to summon the Pale Scourge, led by the Demon Lord Beidat.
A [DemonicEvocator|Demonic Evocator] that will cause Beyond portals to summon the Flesh Scourge, led by the Demon Lord Ghorr.
A [DemonicEvocator|Demonic Evocator] that will cause Beyond portals to summon the Demonic Scourge, led by the Demon Lord K'Tash.